RE ACCE CORPORATE LEAGUE
Rules
The Following rules are to be followed at all times, Failure to adhere to these rules may be penalised as outlined. RE ACCE administrators’ decisions are final where they are taken to preserve fair play and sportsmanship, regardless of whether they are specifically supported or detailed in this rulebook. We reserve the right to extend, change, exchange or delete these rules if necessary. We undertake to ensure that the competition is enjoyable, fair, fun and exciting for everyone involved.
VALIDITY OF RULES
These rules ONLY apply for Counter Strike (CS) competition or tournament run by RE ACCE. By participating, the team and its players (hereinafter “Player(s)”) state that they understand and accept all rules specified in this rules. All disputes arising out of, relating to, or in connection with this rulebook, its validity, enforcement, or the breach thereof, shall be finally settled by arbitration in accordance with the esport Integrity Coalition (ESIC) Codes of Ethics, Conduct, Anti-corruption or Anti-doping rules (or any such person appointed by ESIC to resolve such disputes), dependent on the nature of the dispute/s. For the purpose of enforcement, the ruling rendered by the arbitrator(s) may be made an order of court by any court having jurisdiction thereof in terms of the Arbitration Act 42 of 1962.
DEFINITIONS
A3D: A technology developed by Aureal Semiconductor, or any similar technology, which uses headrelated transfer functions (HRTF), which the human ear interprets as special cues indicating the location of a particular sound source. This technology could unfairly give away the position of an opposition player.
CT/T: Counter Terrorist side / Terrorist side. In simple terms, the CT side’s objective is to prevent the T side from planting the bomb.
ESIC: esports Integrity Coalition – a coalition of stakeholders in esports, whose objective is the regulation of the esports community in order to foster integrity in esports.
Game: A software title played electronically by players in an esports context.
In-game: Anything that takes place in the game being played.
Match: A match of any Game in which two or more players or teams compete against each other.
MGO: A multi-gaming Organisation that may have different teams playing different games.
mp_matchrounds, mp_startmoney: Configurations on the server that set the match rounds to 6, and the available funds for map weapons purchase at 10 000.
Participants: For the purposes of this rulebook, a “Participant” is any player who is a registered user or account holder of any game published by or offered for play or streamed by RE ACCE and who plays or has played against another player in a RE ACCE-run match or tournament. Note that the definition of Participant in the ESIC Anti-Corruption Code is wider than the definition in these Rules and shall apply in all matters covered by the Code.
Penalty Points: Penalty points are given for an infringement of the rules within a league, competition or tournament. Penalty points may either be small for minor infringements, or larger for more serious infringements, and which penalty points will be given at the sole discretion of the league administration.
Ringing: Playing under another player’s account or soliciting, inducing, encouraging or directing someone else to play under another player’s account.
Rules and Regulations: The rules and regulations subject to which a game is played as determined by the game’s publisher as incorporated into the standard software running that game and/or the rules and regulations under which a player or team agrees to when playing in an event and/or rules and regulations of participation as set out by RE ACCE (whether explicitly agreed to by the player and/or team or not).
Smurfing: Entering a gaming server under a nickname, alias or account other than the account registered for the tournament.
Terms and Conditions: The terms and conditions that a participant agrees to when joining any service provided by RE ACCE that allows that participant to play in a game or match and/or the terms and conditions of employment or engagement of a participant with RE ACCE.
Time Zone: A region of the globe that observes a uniform standard time for legal, commercial, and social purposes. Time zones tend to follow the boundaries of countries and their subdivisions because it is convenient for areas in close commercial or other communication to keep the same time. The RE ACCE website (www.reacce.co.za) will display the times of matches according to the time-zone assigned to them from their Geo-IP location.
Tournament: A series of contests (matches) between a number of teams who compete for an overall prize.
Tournament administration: Representatives of RE ACCE with the authority and responsibility of running, arranging and planning RE ACCE Leagues, Competitions, Matches and Tournaments.
Tournament officials: Representatives of RE ACCE who have responsibilities and authority over each match, investigating any issues, disputes or queries. Tournament Officials include, but are not limited to, admins and referees. Tournament officials may seek the expertise of the Tournament administration in complex cases.
CONFIDENTIALITY
The content of disputes, protests, support tickets, discussions or any other correspondence with tournament officials and administrators are deemed strictly confidential. The publication of such material is prohibited. Upon conclusion of an investigation, the dispute and the outcome of the investigation will be made public on the RE ACCE website.
THIRD PARTY AGREEMENTS
The RE ACCE tournament administration is not responsible for any third party agreements, nor do they agree to enforce any such agreements made between individual players or teams and any third parties. Any agreements that are made between individual players or teams must not contradict the RE ACCE rules.
MATCH BROADCASTING
RIGHTS
All broadcasting rights of any RE ACCE matches, leagues, competitions or tournaments are owned by RE ACCE. This includes but is not limited to: Video streams, TV broadcasts, GoTV, shout-cast streams, replays, demos or live score bots.
CONSENT TO USE RIGHTS
RE ACCE has the right to grant a license for the broadcast of one or multiple matches, competitions, leagues or tournaments to a third party or the teams themselves. In such cases the broadcasts must have been arranged with RE ACCE before the start of the match, and any consent to broadcast one or multiple matches, competitions, leagues or tournaments must be given by RE ACCE in writing.
RESPONSIBILITY OF TEAMS
Teams consent to have all matches broadcast by RE ACCE if such match forms part of a RE ACCE Tournament. Teams cannot refuse to have their matches broadcast by RE ACCE-authorised broadcasts, nor can they choose in what manner the match will be broadcast. The broadcast can only be rejected by RE ACCE, and RE ACCE has the sole discretion in selecting which manner or platform the matches are to be broadcast in, if at all. There will be no obligation by RE ACCE to broadcast the matches for whatsoever reason. The Teams agree to make sufficient accommodation so that broadcasting of matches can take place.
COMMUNICATION
Email is the primary communication method to be used between participants and RE ACCE. RE ACCE will use the email that has been registered in the user’s profile on the RE ACCE website, and therefore this email address should always be kept updated and checked regularly so that no important announcements are missed.
AGE LIMITS
All teams hereby warrant that they have obtained the necessary consent of the parents or guardian of any minor participating in their team, and that they indemnify RE ACCE from any damage suffered as a consequence of not having such consent. The teams will provide RE ACCE with the necessary confirmation, in writing, that consent has been provided by a minor’s parent or guardian.
CONDITIONS OF PARTICIPATION
The following conditions must be met in order to participate in any matches, competitions and/or tournaments.
NATIONALITY, RESIDENCE AND NUMBER OF PLAYERS IN A TEAM
The Team roster can hold an unlimited amount of Players from any country or nationality, as long as they are currently legally residing in South Africa.
PLAYER IDENTIFICATION AND REGISTRATION
Nicknames are forbidden if they:
• are protected by third-party rights and the user has no written permission
• if they are identical to, or resemble a brand or trademark, regardless of whether it has been registered or not
• if they are identical to, or resemble a real person other than the player themselves
• use names of RE ACCE products or services without express written permission
• if they are identical to, or resemble names or nicknames of RE ACCE employees or contractors
In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, prejudiced, offensive, vulgar, obscene, racist, inciting hatred, or offensive are forbidden. Using alternative spelling, gibberish or incorrect spelling in order to avoid the requirements mentioned above is forbidden.
GAME ACCOUNTS
Every player must have their game account entered in their RE ACCE player profile. This includes but is not limited to:
• SteamID for Counter-Strike: Global Offensive
CHANGES TO TEAM ACCOUNTS
The tournament administration will be required to approve any changes in the team account before the changes are allowed to take place. This includes but is not limited to:
• adding or removing players
• changing the team name
• changing the team logo
MULTIPLE CONTRACTS
No player in the tournament may have a contract or agreement with more than one (1) tournament teams. If such a contract or agreement is found to be in existence, RE ACCE reserves the right to ban the player from playing any more matches until the situation has been resolved. If the situation cannot be resolved, RE ACCE has the right to remove the player or team(s) in question. All teams participating in any RE ACCE tournament will ensure that their players are not registered with any other teams. Players may also not move from one team to another, for the duration of the tournament.
PRIZE MONEY
All prize money will be paid out within 30 working days after the completion of the tournament finals. If a team has not provided the proper payment information and makes no effort to remedy this situation, the prize money will not be paid out to the team until this is rectified.
PRIZE MONEY DISTRIBUTION
Prize money will be payable to the team by way of EFT, and into the bank account provided to RE ACCE by the team prior to the commencement of the tournament. RE ACCE will not make payment directly to any player under any circumstances. It will be the sole responsibility of the team to pay players, managers or associated personnel. All teams, players, managers and associated personnel indemnify and hold harmless RE ACCE from any claims instituted by any player, manager or associated personnel of any team who institutes any legal action against RE ACCE as a result of non-payment.
WITHDRAWAL OF PRIZE MONEY
For as long as the prize money for the tournament has not been paid out, the tournament administration reserve the right to deduct the relevant penalties if any infringement of the provisions set out in this rules has been discovered.
TRANSFER OF PRIZE MONEY
The prize money will be sent as an EFT payment to the designated bank account of the recipient. Failure to provide sufficient information for the payments to be complete will result in payments not being made. If a team has not provided the required information to enable RE ACCE to pay out their winnings within one year of the initial payment date the prizes will be forfeited.
PENALTIES AND CONSEQUENCES FOR LEAVING THE TOURNAMENT
LEAVING DURING ANY STAGE
If a team leaves or is disqualified from the tournament during an ongoing stage, the team forfeits their place in the tournament. Any prize money already won at the point of withdrawal shall be forfeited or paid back if already paid out in the sole discretion of RE ACCE.
DELETION OF MATCHES
Matches involving teams that have left the tournament or have been disqualified before it ended will be deleted. In playoff brackets, the most recent or the next upcoming match and/or all subsequent matches (depending on the situation) of the team will be considered a default win for their opponents.
BAN FOR PLAYERS
If a team is disqualified from the tournament, all its players are considered banned until the end of the tournament.
MATCH START
PUNCTUALITY
Tournament matches should start promptly as stated on the RE ACCE website, and any changes in the starting time of a match must be authorised by the tournament administration. All teams and players in a match should be on the server and ready to start no less than 15 minutes before the match is to start, but preferably 30 minutes before the match starts.
DELAYING THE MATCH
Match starts are absolute unless changes have been confirmed by the tournament administration. Not starting a match as scheduled will result in three (3) minor penalties. For every five (5) minutes the match start is being delayed further the team will receive an additional three (3) minor penalty points. After 15 minutes the team is considered as no show.
NO SHOW
If a team is not ready to play 15 minutes after the official match starting time, the team will be considered as no show and will receive a default loss.
DISQUALIFICATION DUE TO NO SHOWS
Once a team receives two default losses during the tournament, the team will be disqualified from the tournament.
MATCH PROCEDURES
MAP VETO & PICK PROCESS
A team knife fight on the map Cache (de_cache) will determine which team begins the map veto & pick process. The winner of the knife fight has the choice of who starts the map veto & pick process. The map veto & pick process will then work as follows:
Teams must join a server and perform a knife round on the map de_dust2. The winning team of the knife round will have the choice to veto the first map or chose to let their opponent veto the first map. Maps will be eliminated until only 1 map remains. If the knife winner selects to veto the first map, they become team A in the example below. Sides will be determined on the selected map by performing a knife round on the selected map. Winner of the knife round will select sides.
Example of a Map Veto where Team A won the knife round and elected to veto the first map:
•Team A Removes a map
•Team B Removes a map
•Team A Removes a map
•Team B Removes a map
•Team A Removes a map
•Team B Selects a map
OFFLINE SINGLE-ELIMINATION, BEST OF THREE:
Teams must join a server and perform a knife round on the map de_cache. The winning team of the knife round will have the choice to veto the first map or chose sides on the first map. If the knife winner selects to veto the first map, they become team A in the example below.
Example of a Map Veto where Team A won the knife round and elected to veto the first map:
•Team A Removes a map
•Team B Removes a map
•Team A Picks the first map
•Team B Picks the second map
•Team A Removes a map
•Team B Removes a map
•The remaining map is played third
Once the first map has been played the teams must perform another knife round on each subsequent map to determine which side to start as.
OFFLINE SINGLE-ELIMINATION, BEST-OF-FIVE:
• The selected team will veto a map of their choice
• The second team will veto a map of their choice
• The selected team will pick a map of their choice
• At the time of playing this map, the second team will select a side to play
• The second team will pick a map of their choice
• At the time of playing this map, the selected team will select a side to play
• The selected team will pick a map of their choice
• At the time of playing this map, the second team will select a side to play
• The second team will pick a map of their choice
• At the time of playing this map, the selected team will select a side to play
• The fifth map will be randomly selected through an automated process
• At the time of playing this map, the winner of the knife fight will select a side to play
Example of a Map Veto where Team A won the knife round and elected to veto the first map:
•Team A Removes a map
•Team B Removes a map
•Team A Picks the first map
•Team B Picks the second map
•Team A Removes a map
•Team B Removes a map
•The remaining map is played third
Once the first map has been played the teams must perform another knife round on each subsequent map to determine which side to start as.
INFRINGEMENTS AND SANCTIONS
GENERAL
Unless otherwise stipulated in the provisions of the rules, when a player or team has broken one or several rules set forth by RE ACCE, it will be referred towards this section for the appropriate penalty, where all general infringements are listed and catalogued.
BREACH OF ETIQUETTE
All teams and players will at all times display good sportsmanship and act in the spirit of the game. Breaches of these rules will be punished with one to six minor penalties, which penalties will be handed out at the sole discretion of the tournament administration. The most important and most common offences are listed below. However, the tournament administration may assign penalties for types of unsportsmanlike behaviour (e.g. harassment) that may not be explicitly listed. In addition to these being breaches dealt with directly by RE ACCE.
INSULTS
All insults occurring in connection with the tournament will attract penalties or further action. This not only applies to insults during a match but also on the RE ACCE website and social media platforms (forums, match comments, player guest books, support and protests, etc.), or any other platform available to the public. Severe cases of abuse with radical statements or the threat of physical violence can result in significantly heavier penalties including the possibility of the player being disqualified from the tournament. Depending on the nature and severity of the insult the penalty will be assigned to the team by tournament administration. Players may also be barred from playing for one or more matches.
SPAMMING
The excessive posting of senseless, harassing or offensive messages is regarded as spamming. Spamming on the RE ACCE website or on RE ACCE social media platforms (forums, match comments, player guest books, support and protests, etc.) will attract penalties depending on the nature and severity.